Invoker
You can spot them at the first line of Chaos flood. Standing with small groups of warriors, these adepts of fiery arts of Chaos command the vanguard hordes of chaos, seeking the best opportunity to advance in the ranks of Chaos. At this point, their mind can be still compared to the mind of the mortal. The only difference is they have no soul, for they sold theirs to their daemonic Gods.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | Magus |
Cost: | 17 |
HP: | 26 |
Movement: | 5 |
XP: | 52 |
Level: | 1 |
Alignment: | chaotic |
ID | XE Chaos Invoker |
Abilities: |
Attacks (damage - count)
staff melee | 4 - 1 impact | ||
chaos blast ranged | 7 - 3 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |